It’s been quite a while since this side project has been in the works, but today we are happy to announce that pre-orders for a Limited Edition Watch Collection, in
Roughly three months have passed since the release of this title and following all the reviews, discussions, and feedback has been heartwarming. On top of that, I’m also super stoked
Twelve Minutes has been a labor of love and I’m happy to share that it’s out now worldwide and you can get it on Xbox or Steam. You can watch
As you might know, I’m a pretty big movie fan and Twelve Minutes has been inspired by the work of the masters that crystallized the psychological thriller genre. Hitchcock,
Tribeca Official Selection For the first time ever, the Tribeca Film Festival added video games among its Official Selections, and we are one of the eight titles that have been
As we recently mentioned on our Twitter (@12minutesgame), we are aiming to release our title in 2021. With that being said, what is left to do? Today I hope to
At the end of August, during Gamescom: Opening Night Live, we shared this project’s last major puzzle piece. The incredibly talented cast that will lend their voices to Twelve Minutes’
Over the last few months, we’ve been preparing and recording the dialogue lines for the three main characters. Like many other aspects of this project, this is my first time
A lot has happened since the trailer debut at E3 in June and the feedback we’ve received since then has been warmingly positive, with two awards that stand out, the
Last week was an important milestone for Twelve Minutes. We revealed the trailer to the world at E3 2019, with the goal of providing a glimpse of how this interactive
I’m very happy to share with you that Twelve Minutes has just been officially announced today, during the 2019 Xbox E3 Briefing: https://www.youtube.com/watch?v=qQ2vsnapBhU?rel=0 In this experience, you take the role
The last few months have been focused on wrapping up any loose ends as we reach the last stretch of development. I’ve been mostly creating lots of spreadsheets, flowcharts and
Imagine you are walking on the street and step on dog poop. You then see the owner strolling away with the dog, without a care in the world. Would you
The way your avatar moves in a game is probably one of the most important aspects of a smooth gaming experience and the foundation for all the other animations that
For the last three years, I had to remind myself that the current art was just placeholder and stop myself from trying to make it prettier. As the game design
As the game grew in complexity over the last 6 months, it reached a saturation point where it became impossible for me to be aware of all the ramifications that
In case you didn’t know, E3 (Electronic Entertainment Expo) the biggest gaming event of the year is just around the corner and I’ll be showing Twelve Minutes during the Twitch
I’m very glad to finally be able to share the details of the people that are helping Twelve Minutes become a reality! Writing this post made me realize how lucky
As I mentioned in the previous post, Twelve Minutes was on display at the excellent ‘Day of the Devs’ organized by fine folks at Double Fine and iam8bit. I wanted to
Every year, the awesome folks at Double Fine (Psychonauts, Grim Fandango, Broken Age) and iam8bit organize the excellent free event, ‘Day of the Devs’, for fans of Independent Games, right