I’ve been asked a couple of times why did I decide to make Twelve Minutes top down. Besides aesthetic and thematic reasons, one of my main goals was accessibility. About 2 years ago,
Two weeks ago I attended Indiecade for the first time. There were a few people interested in seeing the prototype and I was told it was a great place to start meeting the
Most story oriented videogames are, in a way, time-loops. Whenever you fail, you go back to the start and are forced to repeat the same task over and over until you
For this post I would like to cover the state of the prototype and what I have in mind for the next months. My previous goal was to get a
A couple of weeks ago I finally managed to get all the key story elements in the prototype. You can now, for the first time, play the game from start
For this post I’ll try to show the process for defining where the game takes place. My original idea was to have it to be set in a small US