Fully Playable Game (again!)

The games I worked on when I was employed in AAA studios, were developed with every department (e.g. Art, Programming, Design) operating in parallel. I’ve often compared this experience to a film studio that decides to start shooting a movie while the script is still in the drafting stages. So …

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Trusting the player & Trusting your game

Personally, one of the most impressive aspects of movie making, is how it’s able to use every single technique, from camera movement, to set design, pacing, acting, colors, etc. to convey a message without having to literally spell it out. On the other hand, when you get lazy writers or a soulless commercial sequel, …

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Babies and Game Design

In case you are wondering, the reason for the lack of Twelve Minutes related posts, is that during the last few months my free time has been taken with the business side of the project (something I’ll be posting about soon) and cataloging the four year journey of creating ‘The Witness’. I’m …

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The Witness is out now!

In case you are wondering why the lack of posts recently, for the last 4 years, I’ve been working with Jonathan Blow, doing the art for a game called ‘The Witness’. That game is out now, for PS4 and Steam, and getting some awesome love from the press and fans. This …

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