Fully Playable Game (again!)

  10.10.2016   Luis Antonio   3 Comments

The games I worked on when I was employed in AAA studios, were developed with every department (e.g. Art, Programming, Design) operating in parallel. I’ve often compared this experience to

Vacations, Stress and Inventory items.

  13.08.2016   Luis Antonio   3 Comments

After finishing and releasing The Witness I went straight into Twelve Minutes without taking a break. Everyone told me not to do so, to at least get a mental gap

Working remotely, ragdolls and root motion

  18.07.2016   Luis Antonio   No comments

One of the unexpected perks of working on your own project is that I’m no longer limited to work from the same place. My wife is a teacher and she gets very

Trusting the player & Trusting your game

  7.06.2016   Luis Antonio   4 Comments

Personally, one of the most impressive aspects of movie making, is how it’s able to use every single technique, from camera movement, to set design, pacing, acting, colors, etc. to convey a message

Twelve Minutes – Now a full time project!

  16.04.2016   Luis Antonio   4 Comments

Three years ago, while working full-time as an artist on The Witness, I began learning to program in order to prototype my idea for a game involving time loops. Back

Babies and Game Design

  4.04.2016   Luis Antonio   3 Comments

In case you are wondering, the reason for the lack of Twelve Minutes related posts, is that during the last few months my free time has been taken with the

Oh, so you also do art on the side?

  8.02.2016   Luis Antonio   No comments

As I explained in my previous post, ‘The Witness’ just got released, and now that the game is out for some time I’ve been updating my portfolio with my work

The Witness is out now!

  27.01.2016   Luis Antonio   1 Comment

In case you are wondering why the lack of posts recently, for the last 4 years, I’ve been working with Jonathan Blow, doing the art for a game called ‘The

Debug Tools

  4.12.2015   Luis Antonio   No comments

Twelve Minutes content has grown quite a bit over the last year, and since everything is interconnected, every time I do a major change, playtesting takes longer and longer. It also

IndieCade 2015 – How did it go?

  3.11.2015   Luis Antonio   3 Comments

A week has passed since Indiecade and I finally have the time to sit down and write about it. Just like my post-mortem of PAX East, I’ll go over how it went, what

Official Selection for the IndieCade Festival 2015

  9.10.2015   Luis Antonio   1 Comment

I’m very happy to finally be able to share that Twelve Minutes is part of IndieCade 2015 official selection and will be playable in the “Indie Selects” section of the

‘The Witness’ trailer & ‘Game Dev Camp’

  24.09.2015   Luis Antonio   No comments

As some of you know, my full time job is on The Witness as a senior artist. I’ve been working with Jonathan blow for over 4 years now and it has been

Down the rabbit hole

  9.08.2015   Luis Antonio   No comments

If Twelve Minutes was an illustration, I would say I’ve just finished the sketch (prototype) and I’m now starting the inking stage, cleaning up the drawing to later add color and shades (production).

Tools of the Trade

  20.06.2015   Luis Antonio   9 Comments

Over the last month I’ve been cleaning up the main story line puzzles and make sure I have a solution for any left over core gameplay issues. Once “The Witness”

What is it REALLY about?

  25.05.2015   Luis Antonio   1 Comment

When I started to work on Twelve Minutes, all I knew was that I wanted to explore the concept of a time loop and see if that would create interesting gameplay. I

Giant Bomb Plays Twelve Minutes!

  17.04.2015   Luis Antonio   No comments

In case anyone missed it, I was invited to show Twelve Minutes at Giant Bomb’s “Quick Look” segment. Jeff and Dan played it for about an hour and I had a

The sounds of silence

  15.04.2015   Luis Antonio   3 Comments

One of the less developed features of Twelve Minutes is the audio. So far I’ve only implement the minimum required so you understand what is going on (e.g footsteps, opening

Kinda Funny – Let’s Play!

  7.04.2015   Luis Antonio   No comments

At PAX East I was lucky enough to have Greg Miller check my booth and take a look at Twelve Minutes. In case you don’t know, he is part of the

The interrupted conversation Pt. 2

  25.03.2015   Luis Antonio   2 Comments

This is a follow up to my previous post: “The interrupted conversation” where characters are able to interrupt each other forever. The reason why I found the problem interesting is because there are many ways to

The interrupted conversation

  16.03.2015   Luis Antonio   8 Comments

Two days ago I ran into a very peculiar problem that I haven’t been able to find a solution for. There are 3 main characters in the game; the Wife, the