Year: 2017

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Motion-capture & Locomotion

  7.12.2017   Luis Antonio   4 Comments

The way your avatar moves in a game is probably one of the most important aspects of a smooth gaming experience and the foundation for all the other animations that

Apartment visuals

  22.09.2017   Luis Antonio   4 Comments

For the last three years, I had to remind myself that the current art was just placeholder and stop myself from trying to make it prettier. As the game design

The bigger picture – Visualizing Character Behaviour

  15.06.2017   Luis Antonio   1 Comment

As the game grew in complexity over the last 6 months, it reached a saturation point where it became impossible for me to be aware of all the ramifications that

Twelve Minutes will be at E3 2017 – LIVE on Twitch this Sunday!

  9.06.2017   Luis Antonio   2 Comments

  In case you didn’t know, E3 (Electronic Entertainment Expo) the biggest gaming event of the year is just around the corner and I’ll be showing Twelve Minutes during the¬†Twitch

Who is creating Twelve Minutes?

  8.04.2017   Luis Antonio   2 Comments

I’m very glad to finally be able to share the details of the people that are helping Twelve Minutes become a reality! Writing this post made me realize how lucky