End of the tunnel

Home / Uncategorized / End of the tunnel


The last few months have been focused on wrapping up any loose ends as we reach the last stretch of development. I’ve been mostly creating lots of spreadsheets, flowcharts and documents to be sure that we’re not missing anything and to have a clear picture of the last remaining items. And for the first time, I think we can have an approximate idea of when we will be ready for release.

We have locked in the final direction for the art, the remaining animation challenges and I’ve been also trimming the last remaining design issues. We are also adding sound effects and figuring out what role the music will take. The team has grown, and seeing the amount of talent and effort that is being poured into this experience is pretty humbling.

The next major step is to plan out the marketing strategy and how we are going to announce the game to the world. This has been on the back of my mind for years, and the shape that it needs to take is slowly presenting itself. All this to say that this is a pretty short post and if all goes according to plan, pretty soon we will start to officially show what we’ve been up to!

Comments(9)

  • Brad Hedrick
    March 12, 2019, 11:40 am  Reply

    Ah, happy day! I’ve been waiting patiently ever since I saw the preview/unifinished video for Giant Bomb a few years back. Super excited about this game. Good luck with the final push ✌️

  • David
    March 12, 2019, 1:04 pm  Reply

    Can’t remember when I first followed this, but so happy it’s almost there.

  • Chris Lefevre
    March 12, 2019, 1:22 pm  Reply

    So excited to see this released. Can’t wait to play it again. Saw this near the end of PAX East at the indie booth while you were still working on The Witness.

  • Piotr
    March 12, 2019, 2:20 pm  Reply

    Man, you’ve just made my day with this short post! It was a pretty long period without a single update. Happy to hear about the progress and I hope that your marketing strategy will be a good one! It was a really important thing in the past (even Psychonauts was initially unsuccessful due to bad marketing) and now in the age of 40 games/day releasing on Steam it’s even more important. Best wishes!

  • Rafael A.
    March 12, 2019, 3:00 pm  Reply

    Keep putting your effort on those final steps! Looking forward to seeing you announce of the game to the world.

  • ODJ
    March 13, 2019, 4:45 am  Reply

    Cannot wait for this game to come out, it is looking fantastic!

  • Mimi
    March 15, 2019, 10:25 pm  Reply

    Trop hâte de jouer à ce jeu!
    Bon courage pour la fin de la création et le marketing.

  • MdC
    March 19, 2019, 4:54 pm  Reply

    Whooo!

  • Smithy
    May 25, 2019, 9:57 pm  Reply

    Wow! I’m so excited that we’re almost there! I’ve been following along this blog for years and just officially re-subscribed to make sure I don’t miss the release. 🙂

Leave a Comment