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Luis Antonio – Creative Director

Luis Antonio was born in Portugal and moved to London to work at Rockstar Games as an Environment and Character artist and later to Ubisoft in Canada as Lead Artist and eventually Art Director. Unfulfilled by the current state of the mainstream video games industry,  he joined Jonathan Blow to create the art for “The Witness”. Inspired by the indie community and the talent around him, he decided to learn how to program in order to create this project, an idea that he had for over 6 years.

Stephen Bell & J Brett VanderMale – Writers

J Brett VanderMale is a screenwriter and educator, and Stephen Bell is a writer-director who recently served as Story Consultant on Giant Sparrow’s What Remains of Edith Finch. Together, they founded Structure Fire, an LA-based production company specializing in arthouse and genre film. Their most recent credits include Samsung’s The Night Before VR ride and Otherly Productions’ upcoming sci-fi comic Thea. In 2015, VanderMale and Bell’s feature screenplay Hold Out landed on the annual TrackingBoard’s Young And Hungry List, honoring the top new writers in Hollywood.

Chris Bell – Design

Chris Bell is a game designer and director in Los Angeles. His most recent credits include What Remains of Edith Finch, a collection of surreal short stories about a cursed family in Washington State, as well as the online games Journey and Way, each designed to forge empathy between anonymous strangers.

Mocap Now – Motion-Capture and Animation

Seasoned veterans of animation and motion capture in both video games and film. The team at Mocap Now has worked on some of the highest selling AAA games with companies such as Rockstar Games, Microsoft, 343 Industries, Sony Computer Entertainment America, as well as with film companies such as Weta Digital, Blur and Animal Logic. The team comes with industry experience bringing to the table past Academy Awards for visual effects on King Kong (2005) & Best Animated Film for Happy Feet (2007).

Flippfly Studios – Porting

Flippfly is an indie game company in Wisconsin founded by two brothers. Aaron came from the AAA game industry, and Forest from a background in graphic and web design. They created Race The Sun in 2013 for PC, and have since brought it to Playstation, WiiU, and iOS. In 2016, they helped bring Funselektor’s Absolute Drift to PS4. They like to keep themselves busy and explore different avenues of sustainability for their company, including lots of prototypes and collaborations. You can find more of their work at