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3D ENVIRONMENT ARTIST

Looking for an experienced 3D Environment Artist to be responsible for modeling and texturing the apartment and assets for the project. There is a focus on detail and precision since it’s such a small environment. The modeling is realistic but we are using painterly textures that are projected directly from concept art. We use 3Ds Max for the modeling, Substance Painter for texturing, respecting Unity’s PBR pipeline. You must be able to manage your own time and this is a contract position working remotely. Responsibilities:

  • Create hi-res 3D assets with organic and non-organic shapes.
  • Comfortable in high-res modelling (Zbrush) and low res projection (3Ds max).
  • Technically able to use projection mapping from concept art.
  • Understand of PBR rendering pipeline and albedo texture principles.
  • Efficient models with clean topology and optimized UV layouts
  • Responsible for the whole environment workflow process, from high-res to final in-game asset (Unity).

Requirements & Skills:

  • Strong knowledge of sculpting, shape, light and form.
  • Good at color and texture painting.
  • Able to take critics and work with minimal input.
  • Knowledge of optimization and game engine restrictions.
  • Self-motivation, good communications skills.

Tools

  • Comfortable with Zbrush, 3Ds Max 2017, Substance Painter and Photoshop.
  • Comfortable with Unity Shader pipeline workflow
  •  Marvelous Designer knowledge is a plus.

If interested, please send an email to [email protected] with resume and a digital portfolio link.

3D CHARACTER ARTIST

Looking for an experienced 3D Character Artist to be responsible for the creation of the 3 semi-realistic characters for a next-gen game. Characters are dressed in everyday clothes with a semi stylized treatment. You must be comfortable with Zbrush for organic modelling and/or Marvelous Designer to create realistic clothing and folds. We use 3Ds Max for the final mode delivery format. You must be able to manage your own time and this will be a contract position working remotely. Responsibilities:

  • Create hi-res realistic characters with organic and non-organic assets
  • Efficient models with clean topology and optimized UV layouts
  • Responsible for the whole character pipeline, from high-resolution sculpting to optimized game mesh and texturing
  • Understanding of the skinning process to help prepare the model for animation.

Requirements & Skills:

  • Strong knowledge of sculpting anatomy, shape, light and form.
  • Good at color and texture painting.
  • Able to take critics and work with minimal input.
  • Knowledge of optimization and game engine restrictions.
  • Self-motivation, good communications skills.
  • Basic understanding of animation and requirements for skinning meshes.

Tools

  • Comfortable with Zbrush, 3Ds Max 2017, Marvelous Designer and Photoshop.
  • Unity knowledge is a plus.

If interested, please send an email to [email protected] with resume and a digital portfolio link.