Year: 2015

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Debug Tools

  4.12.2015   Luis Antonio   No comments

Twelve Minutes content has grown quite a bit over the last year, and since everything is interconnected, every time I do a major change, playtesting takes longer and longer. It also

IndieCade 2015 – How did it go?

  3.11.2015   Luis Antonio   3 Comments

A week has passed since Indiecade and I finally have the time to sit down and write about it. Just like my post-mortem of PAX East, I’ll go over how it went, what

Official Selection for the IndieCade Festival 2015

  9.10.2015   Luis Antonio   1 Comment

I’m very happy to finally be able to share that Twelve Minutes is part of IndieCade 2015 official selection and will be playable in the “Indie Selects” section of the

‘The Witness’ trailer & ‘Game Dev Camp’

  24.09.2015   Luis Antonio   No comments

As some of you know, my full time job is on The Witness as a senior artist. I’ve been working with Jonathan blow for over 4 years now and it has been

Down the rabbit hole

  9.08.2015   Luis Antonio   No comments

If Twelve Minutes was an illustration, I would say I’ve just finished the sketch (prototype) and I’m now starting the inking stage, cleaning up the drawing to later add color and shades (production).

Tools of the Trade

  20.06.2015   Luis Antonio   9 Comments

Over the last month I’ve been cleaning up the main story line puzzles and make sure I have a solution for any left over core gameplay issues. Once “The Witness”

What is it REALLY about?

  25.05.2015   Luis Antonio   1 Comment

When I started to work on Twelve Minutes, all I knew was that I wanted to explore the concept of a time loop and see if that would create interesting gameplay. I

Giant Bomb Plays Twelve Minutes!

  17.04.2015   Luis Antonio   No comments

In case anyone missed it, I was invited to show Twelve Minutes at Giant Bomb’s “Quick Look” segment. Jeff and Dan played it for about an hour and I had a

The sounds of silence

  15.04.2015   Luis Antonio   3 Comments

One of the less developed features of Twelve Minutes is the audio. So far I’ve only implement the minimum required so you understand what is going on (e.g footsteps, opening

Kinda Funny – Let’s Play!

  7.04.2015   Luis Antonio   No comments

At PAX East I was lucky enough to have Greg Miller check my booth and take a look at Twelve Minutes. In case you don’t know, he is part of the

The interrupted conversation Pt. 2

  25.03.2015   Luis Antonio   2 Comments

This is a follow up to my previous post: “The interrupted conversation” where characters are able to interrupt each other forever. The reason why I found the problem interesting is because there are many ways to

The interrupted conversation

  16.03.2015   Luis Antonio   8 Comments

Two days ago I ran into a very peculiar problem that I haven’t been able to find a solution for. There are 3 main characters in the game; the Wife, the

PAX East 2015 – How did it go?

  11.03.2015   Luis Antonio   2 Comments

PAX East has just ended and as I return to San Francisco, before I forget anything, I feel its a great time to go over the whole event. I would


  23.02.2015   Luis Antonio   4 Comments

As the prototype of TWELVE MINUTES gets more refined I feel now is the best time to have the world take a look at it. How will it survive being played

Dialog choices

  16.02.2015   Luis Antonio   4 Comments

This morning I read a post on Tom Francis blog about conversations in games and I realized that all the iterations that I’ve done for dialogues in TWELVE MINUTES could make an

The phone

  30.01.2015   Luis Antonio   No comments

As I mentioned in my last post, I finally managed to have a working mobile phone in the game. This was a planned feature since the start and I use