Year: 2014

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One hour a day, every single day!

  21.12.2014   Luis Antonio   3 Comments

As the year comes to an end and I look back at the development of Twelve Minutes I remembered something that I feel is worth sharing. Three years ago, when I moved

Accessibility and Top Down View

  24.11.2014   Luis Antonio   3 Comments

I’ve been asked a couple of times why did I decide to make Twelve Minutes top down. Besides aesthetic and thematic reasons, one of my main goals was accessibility. About 2 years ago,

Indiecade & IGF 2015

  23.10.2014   Luis Antonio   No comments

Two weeks ago I attended Indiecade for the first time. There were a few people interested in seeing the prototype and I was told it was a great place to start meeting the

Why Twelve Minutes?

  26.08.2014   Luis Antonio   No comments

Most story oriented videogames are, in a way, time-loops. Whenever you fail, you go back to the start and are forced to repeat the same task over and over until you

Current Goals & Adventure Games

  16.08.2014   Luis Antonio   No comments

For this post I would like to cover the state of the prototype and what I have in mind for the next months. My previous goal was to get a

Detailing the world

  4.08.2014   Luis Antonio   8 Comments

A couple of weeks ago I finally managed to get all the key story elements in the prototype. You can now, for the first time, play the game from start

The Apartment

  21.05.2014   Luis Antonio   1 Comment

For this post I’ll try to show the process for defining where the game takes place. My original idea was to have it to be set in a small US